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Prototype post-wimp interactive system

Webb1 sep. 2006 · This paper presents a tool suite for the engineering of multimodal Post-WIMP Interactive Systems. The work presented here extends previous work done on design, prototyping, specification and verification of interactive systems and integrates two previously unrelated approaches. Webb7 jan. 2014 · This theoretical flexibility means that the stakeholders involved in the development of an interactive system can use the development process (e.g., human-centered development processes according to ISO 9241-210) that best suits their practice or the case at hand.

Authoring Support for Post-WIMP Applications - Inria

http://mi-lab.org/files/2011/04/postwimp-dui-camera-ready.pdf Webb8 nov. 2013 · The Dagstuhl Seminar 13452 offered a fantastic forum for established researchers and practitioners at a comfortable place. We framed and discussed research questions and worked together on a unifying theory for Proxemics in Human-Computer Interaction. Applications for Proxemic Interactions were sketched out and critically … don pepe on buckner https://stork-net.com

Very-High-Fidelity Prototyping for Both Presentation and ... - Springer

WebbDefinition. There exist many types of interaction styles. They include but are not limited to: command line interface, natural language, question/answer and query dialog, form-fills and spreadsheets, WIMP, and three-dimensional interfaces. The most common of the foregoing interaction styles is the WIMP. WIMP is an acronym for Windows, Icons ... Webb1 okt. 2024 · T.ZigelbaumJ. 2008, April. Reality-based interaction: a framework for post-WIMP interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems pp. 201-210. ACM. Google Scholar Digital Library; Jetter, H. 2013. Design and implementation of post-wimp interactive spaces with the ZOIL paradigm … WebbWe present a model-based case tool dedicated to the prototyping of highly interactive (also called post-WIMP) applications. Such applications are challenging to model and to prototype, since they require the use of non-standard widgets and interaction techniques and exhibit a complex dynamic behavior. city of fredericton traffic cameras

Guide to Intellectual Property: What is a Prototype?

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Prototype post-wimp interactive system

Projet "Interactions post-WIMP" - imag

WebbAnswer (1 of 2): To understand what post-WIMP interface means, you first need to know what a WIMP interface is. WIMP stands for Windows, Icon, Menu, Pointer - it is the type of graphical user interface used on practically every desktop & laptop - Microsoft Windows & Mac OSX are both WIMP interfa... WebbPost-WIMP, natural user interfaces, distributed user interfaces, zoomable user interfaces, design patterns. ACM Classification Keywords H5.2. [Information Interfaces and Presentation]: User Interfaces INTRODUCTION In the recent years, the ever-increasing miniaturization of interactive products with great computational power and

Prototype post-wimp interactive system

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Webb24 okt. 2004 · This simple scenario aimed at showing how MaggLite and its associated tools can be used for building Post-WIMP interactive applications graphically. In the next section we describe MaggLite ™s architecture and mechanisms and give more examples of use. MAGGLITE jects are not limited to rectangular or elliptic shapes. Webb1 jan. 2013 · This paper presents how models built using the Interactive Cooperative Objects formalism (ICOs) are amenable to formal verification. The emphasis is on the behavioral part of the description of...

WebbA case tool supporting the ICO (Interactive Cooperative Object) formalism, which allows for describing, in a formal way, highly interactive applications (also called post-WIMP). 69 PDF A scalable formal method for design and automatic checking of user interfaces J. Berstel, S. Crespi-Reghizzi, G. Roussel, P. S. Pietro Computer Science WebbMore radical post-WIMP UIs are needed for immersive virtual reality (VR)where keyboard and mouse are inappropriate because they were designed for the desktop environment.Immersive VR provides good driving applications for developing post-WIMP 3D UIs based on multimodal interaction that leverages more of our senses by combining …

Webb1 juni 2003 · Interactive prototyping Within PetShop, prototyping from specification is performed in an interactive way. At anytime during the design process it is possible to introduce modifications either in order to make the … Webb1 juli 2008 · Post Wimp Interactive Systems are end-user oriented systems characterized by new modalities of interaction. The new interaction modalities, based for example on gesture or speech for input...

Webb20 sep. 2024 · Projet "Interactions post-WIMP" L'objectif du projet est de concevoir, prototyper et évaluer une interaction post-WIMP. Vous choisissez vous-même l'interaction que vous étudiez, mais votre choix est "modéré" par le responsable: il vérifie que votre idée est pertinente, qu'une interaction post-WIMP est nécessaire, et qu'il vous est possible de …

WebbWe introduce ZOIL (Zoomable Object-Oriented Information Landscape), a design paradigm and software framework for post-WIMP distributed, zoomable and object-oriented user interfaces. This paper presents ZOIL’s design principles, functionality and software patterns to share them with other researchers. don pepe on kings canyon fresnoWebb1 juni 2003 · Prototyping is now recognised as a cornerstone of the successful construction of interactive systems as it allows making users at the centre of the development process. However, prototyping tends to produce low quality software as no specification or global design is undertaken. city of fredericton road closuresWebb8 nov. 2010 · Our approach strives for supporting a collaborative (programmer-designer) and user-centered design activity. The workbench architecture allows exploration of novel interaction techniques through seamless integration and adaptation of heterogeneous components, high-fidelity rapid prototyping, runtime evaluation and fine-tuning of ... city of fredericton staff directoryWebb1 sep. 2006 · This paper presents a tool suite for the engineering of multimodal Post-WIMP Interactive Systems. The work presented here extends previous work done on design, prototyping, specification... don pepe steakhouse fairfieldWebbINTRODUCTION Post Wimp Interactive Systems are end-user oriented systems characterized by new modalities of interaction. End– users (users in the following) have different cultures, skills and dexterity levels and … don pepe shafterWebbPost Wimp Interactive Systems are end-user oriented systems characterized by new modalities of interaction. The new interaction modalities, based for example on gesture or speech for input and output, make available a stream of … don pepe shafter caWebbAnalysis of WIMP and Post WIMP Interactive Systems based on Formal Specification José-Luis Silva, Camille Fayollas, Arnaud Hamon, Philippe palanque, Célia Martiinie, Eric Barboni don pepe steakhouse parsippany